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Michael Fong
Download Resume (pdf)
Senior Artist/Modeler/Animator
Home:(512) 388-5527
Cell: (512) 585-3805
16513 Denise Dr.
Austin, TX 78717
Email: mfong@austin.rr.com
LinkedIn Profile: http://www.linkedin.com/pub/9/a10/765
A creative and motivated computer graphics artist with ten years of experience in the computer game industry with strengths including,
- Strong modeling, texturing, and animation skills
- Analytical and creative problem solving skills
- Pro-active and results-oriented work style
Qualifications
Senior Artist, Midway Studios Austin
Character Modeling Lead for Area 51: BlackSite with responsibilities including
- Art Direction
- Character Modeling Involving both High Poly and In-game Models
- Character Texturing and Material Setup
- Character Animation
- Outsource Management
- Character Design
Cinematics Artist for Area 51: BlackSite with responsibilities including
- Pre-animated Physics Setup and Animation
- Character Animation
- Special Alien Dream Sequence Modeling and Camera Animation
Character Artist for Criminal Project with responsibilities including
- Character Modeling Involving both High Poly and In-game Models
- Character Texturing and Material Setup
- Character Design
Art Director, Inevitable Entertainment
Art Director for Sierra's The Hobbit with responsibilities including
- Project Art Direction
- Character Modeling, Texturing, Material Setup,Rigging and Animation
- Character Design
- Environment Animation
- HUD, UI and Front End Design and Layout
- Inter-department Scheduling and Coordination
- Cinematic Creation and Implementation
- Promotional Asset Creation
- Artist Hiring and Review
Environment Artist for Midway's Area 51 with responsibilities including
- Level Assembly
- Modular Level Asset Modeling and Texturing
- Animated Prop Creation and Animation
- Destructible Prop Creation and Assembly
- Particle Creation and Implementation
Cinematics Artist for Midway's Area51 with responsibilities including
- Character Animation
- Environment Animation
- Camera Path Layout
- Cinematic Concept
Artist, Acclaim Studios Austin
Character Artist for Turok: Rage Wars with responsibilities including
- Character Design
- Character Modeling, Texturing, Material Setup
- Character Rigging and Animation
- Promotional Asset Creation
General Artist for Turok: Evolution with responsibilities including
- Character Design
- Character Modeling, Texturing, Material Setup,Rigging and Animation
- Promotional Cinematic Creation
- Environment Concept
Game Experience
Midway's Area 51: BlackSite for PS3, XBox 360 and PC
Midway's Area 51 for PS2, XBox and PC
Sierra's The Hobbit for GameCube, PS2, XBox and PC
Acclaim's Turok: Rage Wars for Nintendo 64
Acclaim's Turok: Evolution for PS2, XBox and PC
EA's Metal of Honor: Rising Sun for GameCube, PS2, XBox
Software Experience
3D Studio Max, Photoshop, Mudbox, Z-Brush, Unreal 3 Editor
Final Cut Pro for Mac, Reason for Mac, SoundTrack Pro for Mac
Education
Graduated 1996 Lamar University Beaumont, Bachelor of Fine Art in Graphic Design
Employment History
May 2004 - Present
Midway Studios – Austin
Dec. 2000- May 2004
Inevitable Entertainment Inc. - Austin
Dec. 1998- Dec. 2000
Acclaim Studios - Austin
Nov. 1996 - Dec. 1998
Overland Partners Inc. Architecture - San Antonio
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