Michael Fong
Download Resume (pdf)

Senior Artist/Modeler/Animator
Home:(512) 388-5527
Cell: (512) 585-3805
16513 Denise Dr.
Austin, TX 78717
Email:  mfong@austin.rr.com
LinkedIn Profile: http://www.linkedin.com/pub/9/a10/765

A creative and motivated computer graphics artist with ten years of experience in the computer game industry with strengths including,

  • Strong modeling, texturing, and animation skills
  • Analytical and creative problem solving skills
  • Pro-active and results-oriented work style   

Qualifications

Senior Artist, Midway Studios Austin

            Character Modeling Lead for Area 51: BlackSite with responsibilities including

  • Art Direction
  • Character Modeling Involving both High Poly and In-game Models
  • Character Texturing and Material Setup
  • Character Animation
  • Outsource Management
  • Character Design

            Cinematics Artist for Area 51: BlackSite with responsibilities including

  • Pre-animated Physics Setup and Animation
  • Character Animation
  • Special Alien Dream Sequence Modeling and Camera Animation

            Character Artist for Criminal Project with responsibilities including

  • Character Modeling Involving both High Poly and In-game Models
  • Character Texturing and Material Setup
  • Character Design

Art Director, Inevitable Entertainment

            Art Director for Sierra's The Hobbit with responsibilities including

  • Project Art Direction
  • Character Modeling, Texturing, Material Setup,Rigging and Animation
  • Character Design
  • Environment Animation
  • HUD, UI and Front End Design and Layout
  • Inter-department Scheduling and Coordination
  • Cinematic Creation and Implementation
  • Promotional Asset Creation
  • Artist Hiring and Review
    Environment Artist for Midway's Area 51 with responsibilities including
  • Level Assembly
  • Modular Level Asset Modeling and Texturing
  • Animated Prop Creation and Animation
  • Destructible Prop Creation and Assembly
  • Particle Creation and Implementation    

Cinematics Artist for Midway's Area51 with responsibilities including

  • Character Animation
  • Environment Animation
  • Camera Path Layout
  • Cinematic Concept

Artist, Acclaim Studios Austin

            Character Artist for Turok: Rage Wars with responsibilities including

  • Character Design
  • Character Modeling, Texturing, Material Setup
  • Character Rigging and Animation
  • Promotional Asset Creation

            General Artist for Turok: Evolution with responsibilities including

  • Character Design
  • Character Modeling, Texturing, Material Setup,Rigging and Animation
  • Promotional Cinematic Creation
  • Environment Concept

Game Experience
Midway's Area 51: BlackSite for PS3, XBox 360 and PC
Midway's Area 51 for PS2, XBox and PC
Sierra's The Hobbit for GameCube, PS2, XBox and PC
Acclaim's Turok: Rage Wars for Nintendo 64
Acclaim's Turok: Evolution for PS2, XBox and PC
EA's Metal of Honor: Rising Sun for GameCube, PS2, XBox

Software Experience
3D Studio Max, Photoshop, Mudbox, Z-Brush, Unreal 3 Editor
Final Cut Pro for Mac, Reason for Mac, SoundTrack Pro for Mac

Education
Graduated 1996 Lamar University Beaumont, Bachelor of Fine Art in Graphic Design

Employment History
May 2004 - Present     
      Midway Studios – Austin
Dec. 2000- May 2004
      Inevitable Entertainment Inc. - Austin
Dec. 1998- Dec. 2000
      Acclaim Studios - Austin
Nov. 1996 - Dec. 1998
      Overland Partners Inc. Architecture - San Antonio